Thursday, August 20, 2009

Computing for Numerical Methods Using Visual C++


Computing for Numerical Methods Using Visual C++ 
Shaharuddin Salleh, Albert Y. Zomaya, Sakhinah A. Bakar 
ISBN: 978-0-470-12795-7
Hardcover
448 pages
January 2008


Computing for Numerical Methods Using Visual C++ fills the need for a complete, authoritative book on the visual solutions to problems in numerical methods using C++. The book takes an interdisciplinary approach to the subject and demonstrates how solving problems in numerical methods using C++ is dominant and practical for implementation due to its flexible language format, object-oriented methodology, and support for high numerical precisions.

Chapter 1: Overview of C++. 
Language style and organization. 
Data types, variables. 
Loops and branches. 
Array, pointer, function, structure. 
Classes and objects. 
Inheritance, polymorphism, encapsulation. 
Complexity analysis. 

Chapter 2: Visual C++ Methods. 
MFC library . 
Fundamental interface tools. 
Text displays. 
Graphics and images. 
Writing the first program. 

Chapter 3: Fundamental Mathematical Tools. 
C++ for High-Performance Computing. 
Dynamic memory allocation. 
Allocation for one-dimensional arrays. 
Allocation for higher-dimensional arrays. 
Case Study: Matrix multiplication problem. 
Matrix elimination problems. 
Vector and matrix norms. 
Row operations. 
Matrix reduction to triangular form. 
Computing the determinant of a matrix. 
Computing the inverse of a matrix. 
Matrix algebra. 
Data passing between functions. 
Matrix addition and subtraction. 
Matrix multiplication. 
Matrix inverse. 
Putting the pieces together. 
Algebra of complex numbers. 
Addition and subtraction. 
Multiplication. 
Conjugate. 
Division. 
Inverse of a complex number. 
Putting the pieces together. 
Number Sorting. 
Programming Exercises. 

Chapter 4: System of Linear Equations. 
Systems of Linear Systems. 
Existence of Solutions. 
Elimination Techniques. 
Gauss Elimination Method. 
Gauss Elimination with Partial Pivoting. 
Gauss-Jordan Method. 
LU Factorization Techniques. 
Crout Method. 
Doolittle Method. 
Cholesky Method. 
Thomas Algorithm. 
Iterative Techniques. 
Jacobi Method. 
Gauss-Seidel Method. 
Visual C++ Solution Interface. 
Summary. 
Programming Exercises. 

Chapter 5: Nonlinear Equations. 
Iterative methods: convergence, stability. 
Background: existence of solution, MVT, errors, etc.. 
Bisection method. 
False-point position method. 
Newton method. 
Secant method. 
Fixed-point iterative method. 
Visual C++ Solution Interface. 
Summary. 
Programming Exercises. 

Chapter 6: Interpolation and Approximation. 
Concepts, existence, stability. 
Lagrange. 
Newton methods: forward, backward. 
Stirling method. 
Cubic spline interpolation. 
Least-square approximation. 
Visual C++ Solution Interface. 
Summary. 
Programming Exercises. 

Chapter 7: Differentiation and Integration. 
Taylor series. 
Newton methods (forward, backward, central). 
Trapezium method. 
Simpson method. 
Simpson 3/8 method. 
Gauss quadrature. 
Visual C++ Solution Interface. 
Summary. 
Programming Exercises. 

Chapter 8: Eigenvalues and Eigenvectors. 
Characteristic polynomials. 
Power method. 
Power method with shifting. 
Visual C++ Solution Interface. 
Summary. 
Programming Exercises. 

Chapter 9: Ordinary Differential Equations. 
Existence, uniqueness, stability, convergence. 
IVP: Taylor method. 
Euler method. 
Runge-Kutta of order 2 method. 
Runge-Kutta of order 4 method. 
Higher dimensional orders. 
Multistep methods: Adams-Bashforth method. 
Boundary Value Problems: finite-difference method. 
Visual C++ Solution Interface. 
Summary. 
Programming Exercises. 

Chapter 10: Partial Differential Equations. 
Existence, uniqueness, stability, convergence. 
Elliptic problem: Laplace equation. 
Elliptic problem: Poisson equation. 
Parabolic problem: heat equation. 
Hyperbolic problem: wave equation. 
Visual C++ Solution Interface. 
Summary. 
Programming Exercises. 

Chapter 11: Finite Element Methods. 
One-dimensional heat problem. 
Linear approximation. 
Quadratic approximation. 
Two-dimensional problem: triangulation method.
Visual C++ Solution Interface. 
Summary. 
Programming Exercises

DOWNLOAD HERE

Wednesday, August 12, 2009

A+ Certification For Dummies, 2nd Edition

Publisher: John Wiley & Sons Canada, Ltd.
2nd Edition edition (May 1 2001)
Language: English
ISBN-10: 0764508121
ISBN-13: 978-0764508127


The Computer Technology Industry Association (CompTIA) A+ certification proves that you’re a capable hardware technician, capable of upgrading, troubleshooting, and fixing problems related to physical devices (such as memory chips and video cards) in Intel-compatible personal computers. A+ Certification for Dummies is designed to help you review for the two A+ exams–Core Hardware (220-201) and Operating System Technologies (220-202)–and it succeeds at that goal. It’s also worth reading if you’re not interested in A+ certification, but want to know enough to change out your own hard drives and install expansion cards without the help of a technician.

Download HERE

Tuesday, August 11, 2009

Accelerated C++ Practical Programming by Example - Ebook

Auther: Andrew Koenig, Babara E.Moo
Publisher: Addison Wesley
Publication: 2000, 
Language: English 
ISBN: 9780201703535
Pages: 336


Description:

If you don’t have a lot of time, but still want to learn the latest in C++, you don’t have to learn C first. You might learn more by digging into current language features and classes from the very beginning. That’s the approach that’s offered by Accelerated C++, a text that delves into more advanced C++ features like templates and Standard Template Library (STL) collection classes early on. This book arguably can get a motivated beginning programmer into C++ more quickly than other available tutorials.
What separates this title from the rest of the pack is that it jumps right in with samples that take advantage of the Standard C++ of today–from streams to built-in container classes, such as vectors and linked lists. Early examples are more complex than in other books, but the thoroughness and relaxed pace of the explanations will bring the novice up to speed. (Although it ships at a slender 350 pages, Accelerated C++ is packed with samples, tips, and example problems; about 10 per chapter.)
After a tour of basic C++, the book looks at more advanced C++ features, such as templates, including built-in support for containers. Besides tapping the strength of Standard C++, you also will learn to design with your own templates. (Other tutorials would defer this material until later on.) The authors have tested the approach in the book in their own teaching, and honed a set of worthwhile examples that will help anyone get familiar with these powerful language features. All examples make use of the command line and console (without GUI programs), but the advantage is that this code should run on any of today’s operating systems and compilers. Later sections cover the basics of class design, which include good coverage of operator overloading and inheritance.
With its innovative approach to teaching the language, Accelerated C++ will challenge readers in the right way. It suggests that you don’t need to learn C to be productive in C++. Written in an approachable style, it deserves a close look from any C++ novice. –Richard Dragan
Topics covered:Introduction to C++Console I/O with stream classesBasic string handlingLoop and flow-control statementsArraysUsing functions and methodsUsing Standard Template Library (STL) containers (vectors, linked lists, and maps)IteratorsSorting and generic functionsBasic class designPointers and arraysFile I/OMemory-management techniques, including statically and dynamically allocated memoryAdding stream support to custom classesConversion operatorsOperator overloadingFriend functionsInheritancePolymorphism and virtual functionsHandle idioms for classes, including reference countingQuick reference to the C++ language
Book DescriptionWhy is Accelerated C++ so effective? Because it
*Starts with the most useful concepts rather than the most primitive ones: You can begin writing programs immediately.*Describes real problems and solutions, not just language features: You see not only what each feature is, but also how to use it.*Covers the language and standard library together: You can use the library right from the start.
The authors proved this approach in their professional-education course at Stanford University, where students learned how to write substantial programs on their first day in the classroom.


Monday, August 10, 2009

The Naked Face : A Novel By Sidney Sheldon

Publisher: Grand Central  
Publishing (August 7, 1985) 
ISBN-10: 0446341916 
Language: ENG  
PDF Size: 926.1 KB  
Pages: 320 Pages

Judd Stevens is a psychoanalyst. The people he sees are very disturbed with the exception of one patient, Anne, who won't get to the bottom of her problems. In the opening of the book, one of his patients leaves his office wearing Judd's raincoat and gets stabbed in the back. Shortly after that, his secretary is murdered in his office after hours. The homicide detective assigned to the case believes that Judd is actually guilty of the murders and begins to try to slant the evidence against Judd.

DOWNLOAD PDF HERE           LINK1              LINK2

Excel 2007 Workbook For Dummies Sep 2007 - ebook


Title of ebook: Excel 2007 For Dummies 
ISBN: 9780470107539
parent-ISBN: 9780470037379
Publisher: For Dummies
Internet download file size: 15838 kb
Pages: 384
Published: 01-2007 
Released online for download: 01-06-2007
Author of eBook: Harvey PhD, Greg


eBOOK Description:

Confused by Excel? Want to make the most of its capabilities? No worries - this hands-on workbook gets you up to speed in a step-by-step manner. From navigating the new user interface and creating your first spreadsheet to using formulas, working with charts and graphics, managing and securing data, and creating macros, you'll do it all with the help of practice files and more than 30 walk-throughs of Excel features on the CD-ROM. Plus, you get full coverage of all the new and enhanced features of Excel 2007!

See how to
-Set up, format, and edit basic spreadsheets
-Manage and secure your Excel data
-Create formulas and functions for finance, date and time, math, text, and more
-Master data analysis with pivot tables
-Save and share your spreadsheet data
-Quick refresher explanations
-Step-by-step procedures
-Hands-on practice exercises
-Tear-out Cheat Sheet
-A dash of humor and fun

Download HERE

Thursday, August 6, 2009

Bass Guitar For Dummies - Ebook


Bass Guitar For Dummies 
Patrick Pfeiffer, Will Lee (Foreword by) 
ISBN:           978-0-7645-2487-5
Pages:         360 pages
Realeased: July 2003

Size:            3 MB 

Shake the earth with deep, sonorous vibrations. Be the force that relentlessly drives the music. Rumble like the ominous thunder of an approaching storm. For you, it's not enough just to be heard; you need to be felt, too. You need to play bass guitar. 

Imagine your favorite music without bass. It doesn't work, does it? The bass is the heartbeat of the music, the foundation of the groove, and the glue that holds together all the different instruments. You can feel the vibrations of the low notes – sometimes subtle and caressing, sometimes literally earthshaking – as they propel the song. The bass is the heart. So leave center stage to the other musicians – you have more important work to do. The limelight may be cool, but bassists rule! 

You can find everything you need to dominate the bass in Bass Guitar For Dummies – whether you're a beginner picking up a bass for the first time or an experienced player looking for way to improve. And you won't drown in complicated music theory, either; this easy-to-understand reference gives you just enough music theory to get you on your way. 

Bass Guitar For Dummies includes the following topics and more: 
Exploring the anatomy of a bass guitar 
Getting started: Holding your bass, positioning your hands, and striking notes 
Reading bass notation and understanding chords, scales, and octaves 
Creating a groove and playing solos and fills 
Examining different bass-playing styles, from rock and funk to blues and reggae 
Caring for your bass: Cleaning, changing strings, and so on 
Buying your own bass and accessories 
Top Ten lists on bassists you should know about 

Bass Guitar For Dummies also comes with a CD that includes audio clips of all the examples in the book. 

So put away the air bass guitar and get yourself the real thing. With the help of Bass Guitar For Dummies, you'll be groovin' in your own band in no time!

Table Of Contents:

Introduction. 

Part I: The World According to Bass. 
Chapter 1: Bass Bass-ics: What Is the Meaning of Bass? 
Chapter 2: Getting the Tools and Skills to Play. 
Chapter 3: Reading, ’Riting, and Rhythm. 

Part II: The Bass-ics of Playing. 
Chapter 4: Warming Up: Getting Your Hands in Shape to Play. 
Chapter 5: Understanding Major and Minor Structures. 

Part III: Making the Moves, Creating the Grooves. 
Chapter 6: Expanding the Range: Going for the Second Octave. 
Chapter 7: Creating the Groove. 
Chapter 8: Going Solo: Playing Solos and Fills. 

Part IV: Using the Correct Accompaniment for Each Style. 
Chapter 9: Rock On! Getting Down with the Rock Styles. 
Chapter 10: Swing It! Playing Styles That Rely on the Triplet Feel. 
Chapter 11: Making It Funky: Playing Hardcore Bass Grooves. 
Chapter 12: Sampling International Flavors: Bass Styles from Around the World. 
Chapter 13: Playing in Odd Meters: Not Strange, Just Not the Norm. 

Part V: Taking Care of the One You Love: TLC for Your Bass Guitar. 
Chapter 14: Changing the Strings on Your Bass Guitar. 
Chapter 15: Keeping Your Bass in Shape: Maintenance and Light Repair. 

Part VI: A Buyer’s Guide: The Where and How of Buying a Bass. 
Chapter 16: Love of a Lifetime or One-Night Stand?: Buying the Right Bass. 
Chapter 17: Getting the Right Gear for Your Bass Guitar. 

Part VII: The Part of Tens. 
Chapter 18: Ten Innovative Bassists You Should Know. 
Chapter 19: Ten Great Rhythm Sections (Bassists and Drummers). 

Part VIII: Appendixes. 
Appendix A: How to Use the CD. 
Appendix B: Really Useful Pages. 
Index.
DOWNLOAD HERE

Tuesday, August 4, 2009

Guitar For Dummies, 2nd Edition - Ebook

Authers:  Mark Phillips, Jon Chappell 
ISBN:       978-0-7645-9904-0
Pages:      408 pages
Released: October 2005

Size :        7.62 MB

Have you always wanted to play guitar? Who wouldn't? Think of Jimi Hendrix wailing away on his Stratocaster. . . Chuck Berry duck-walking across the stage to "Johnny B. Goode". . .B.B. King making his "Lucille" cry the blues. No doubt about it—guitars are cool. 

Guitar For Dummies 2nd Edition tells you everything a beginning or intermediate guitarist needs to know: from buying a guitar to tuning it, playing it, and caring for it, this book has it all—and you don't even need to know how to read music. Full of photo-illustrated exercises and songs you can play to practice the techniques discussed in each section, this step-by-step guide will take you through the basics and beyond before you can say "Eric Clapton." You'll learn how to: 
Match yourself with the guitar and equipment that fits your needs and budget 
Select the right accessories: amps, picks, pedals, capos, cases, and other goodies 
Pick and strum to produce a clean, clear, buzz-free tone 
Know whether you're really in tune 
Play melodies without reading music 
Perform basic guitar maintenance and repairs 
Build strength and dexterity while playing 
Play in different styles, including rock, blues, folk, jazz, and classical 
Make your guitar talk with bends and slides! 

Fully revised and updated, with an all new interactive CD that allows readers to listen, learn, tune, and play along, Guitar For Dummies 2nd Edition is the perfect introductory guide for any novice acoustic or electric guitar player. 

Table Of Contents:

Part I: So You Wanna Play Guitar. 
Chapter 1: Guitar 101. 
Chapter 2: Turn On, Tune In. 
Chapter 3: Ready, Set . . . Not Yet: Developing the Tools and Skills to Play. 

Part II: So Start Playing: The Basics. 
Chapter 4: The Easiest Way to Play: Basic Major and Minor Chords. 
Chapter 5: Playing Melodies without Reading Music! 
Chapter 6: Adding Some Spice: Basic 7th Chords.

 
Part III: Beyond the Basics: Starting to Sound Cool. 
Chapter 7: Playing Melodies in Position and in Double-Stops. 
Chapter 8: Stretching Out: Barre Chords. 
Chapter 9: Special Articulation: Making the Guitar Talk. 

Part IV: A Cornucopia of Styles. 
Chapter 10: Rock. 
Chapter 11: Blues. 
Chapter 12: Folk. 
Chapter 13: Classical. 
Chapter 14: Jazz.. 

Part V: Purchasing and Caring for Your Guitar. 
Chapter 15: Perfectly Good Guitars. 
Chapter 16: Guitar Accessories. 
Chapter 17: Getting Strung Along: Changing Strings. 
Chapter 18: Staying Fit: Basic Maintenance and Repairs. 

Part VI: The Part of Tens. 
Chapter 19: Ten Guitarists You Should Know. 
Chapter 20: Ten Guitars You Should Know. 

Part VII: Appendixes. 
Appendix A: How to Read Music. 
Appendix B: 96 Common Chords. 
Appendix C: How to Use the CD. 
Index.

Download PDF HERE              Download CD Files HERE

Visual Basic 2008 For Dummies - Ebook


Title of ebook: Visual Basic 2008 For Dummies 
ISBN: 9780470374306
parent-ISBN: 9780470182383
Publisher: For Dummies
Download Size: 11881 kb
Pages: 360
Published: 08-2008 
Released online for download: 08-28-2008
Author of eBook: Sempf, Bill


Visual Basic is a favorite programming language, so if you’re new to programming, it’s a great place to start. Visual Basic 2008 For Dummies is the fun and easy way to begin creating applications right away while you get the hang of using the Visual Studio environment. Soon you’ll be building all sorts of useful stuff with VB 2008! 

This step-by-step guide walks you through a logical series of tasks that build your skills as you get comfortable with terminology, theory, tools, and design principles. You’ll learn how to build an application in four different architectural styles, and you’ll find out how to make your programs validate input and output, make decisions, and protect themselves from security threats. Discover how to: 
-Install the Visual Studio environment 
-Write a VB program 
-Use Web forms, Windows forms, and Web services 
-Establish good programming practices 
-Create class libraries 
-Write secure applications 
-Debug your applications 
-Work with strings and “if-then” statements 
-Iterate with counted and nested loops 
-Pass arguments and get return values 
-Access data with VB 
-Work with the file system using VB 

You’ll also find great tips for working with the VB user interface, using VB in C# programming, troubleshooting your VB programs, taking your programming to the next level, and more! Once you get your hands on Visual Basic 2008 For Dummies, you’ll be programming like a genius in no time!

DOWNLOAD PDF HERE

Visual Basic 2005 For Dummies - Ebook

Author(s): Bill Sempf  
Publisher: Wiley
Year: Nov 2005
ISBN: 076457728X
Language: English
Pages: 362
File type: PDF

Size (for download): 5.3 MB    

Welcome to the new version of Visual Basic for 2005. As its name implies, Visual Basic is a visual way to create new programs for the Micro$oft Windows family of operating systems.

And though it is basic in many ways, the Visual Basic language is also very powerful. You can create new class libraries and XML Web services, as well as programs that you can use on your PC or your Web browser, or even your phone or PDA. Anything that can be done in Windows can be done in Visual Basic.

Programming in Visual Basic is easier than you might think, thanks to the visual tools supplied by Visual Studio. You donít have to type line after line of code to create a working program ó Visual Studio automatically generates some code for you when you drag and drop components with the visual tools. Of course, being able to read and write code is important too, and this book provides plenty of code samples so you can understand the inner workings of your programs.

This book also shows you some best practices to keep in mind as you get further along in your programming. Your first programs may be very simple, but when you start getting into more complicated applications, you really need to plan out your program before you start writing the code.



TABLE OF CONTENT:

Chapter 01 - Wading into Visual Basic
Chapter 02 - Using Visual Studio 2005
Chapter 03 - Designing Applications in VB 2005
Chapter 04 - Building Windows Applications
Chapter 05 - Building Web Applications
Chapter 06 - Building Class Libraries
Chapter 07 - Building Web Services
Chapter 08 - Debugging in VB 2005
Chapter 09 - Interpreting Strings and Things
Chapter 10 - Making Decisions in Code
Chapter 11 - Getting Loopy
Chapter 12 - Reusing Code
Chapter 13 - Making Arguments, Earning Returns
Chapter 14 - Writing Secure Code
Chapter 15 - Accessing Data
Chapter 16 - Working with the File System
Chapter 17 - Accessing the Internet
Chapter 18 - Creating Images
Chapter 19 - Ten Tips for Using the VB User Interface
Chapter 20 - Ten Ideas for Taking Your Next Programming Step
Chapter 21 - Ten Resources on the Internet

DOWNLOAD PDF HERE

Friday, June 12, 2009

Object-Oriented Programming by Robert Lafore - Ebook

This book is not a book about OO Program design more the OOP extensions and mechanics of C++. To do OOP one needs to design the program as such from the start. There are no detailed methods given.

The book is primarily for University students on a Programming or SW Eng courses. It is for this reason, I suppose, that each of the 12 chapters has 3 or 4 pages of exercises. There are no answers. This may be OK where there is a lecturer around to check one's answers but for the rest of us there should be some answers otherwise it is 40 odd pages wasted.

There is a lot of comparison between C++ and ANSI C. It appears that the author assumes that one will be converting from C. Though programmers proficient in other languages should have little trouble with this and will pick up ANSI C as well.

The book starts with an OOP/C++ overview that introduces, in passing, many topics covered in later chapters. This gives a good grounding in the philosophy of C++ that is subtly different to C in many places.

Forward referencing continues through the book as it works its way through C++/C: Objects, classes, polymorphism, inheritance, exceptions etc. This is one reason why it is not suitable for novices. Experienced programmers will not be put off by an example program on page 11 containing classes and functions many chapters before a full explanation of classes. The style is terse and authoritative.

The final section discusses OOP in the wider context of current programming trends and other languages. Methodologies are discussed though not in great detail. The last 100 pages are a concise C++ language guide that is a useful reference. This guide takes AT&T C++ R3.0 into account.

The short programs in the book have little annotation but where explanation is required it is in shaded boxes following the program. This makes the programs clear and easy to type in. There is no support disk available. Several programs run through the book to show different techniques for the same problem.

An interesting note in the introduction assures us that "All major pieces of code were tested." This is reassuring but should be the norm not the exception that requires comment. Other authors please take note. There is no indication as to the platform used but I suspect that it was UNIX/GNU C++.

Conclusion: A good set book for students. Lecturers should look at this book for the second year OOP/SW Eng courses. Useful for converting from C (or any other language) to C++ for other programmers. Not for novices as a first OOP/C++ book. 
Other Authors with the same surname

Downlaod PFD HERE

Monday, June 8, 2009

~Tips For Dailog Writing~

  1. Before you begin writing a dialogue, you will have to do some planning. Think about the following things: 

    Who will your audience be? If you can build your routine around things that happen to that group of people, your audience will enjoy your act even more. Talk about activities that your audience does. Try to mention the name of at least one outstanding member of the audience for a personal touch that will make you special to them. 


    Choose a main idea on which to build the dialogue. Try to build it around the audience and the event or holiday. 


    Put your best part last and your second best part first. Fill the middle with quick, fast-paced lines. The figure should have short punchy answers for quick laughs. The figure should get most of the funny lines. The audience wants to hear everything the figure says; so if you want an important point to be remembered, let the figure say it. 


    Your figure could disagree with almost everything you do or say. The bigger the problem, the more the audience will become involved. The solution to the conflict should come to a surprise finish. Make a conflict between you and your partner that is fun to hear. 


    Be aware of the character of your vent figure to make your routine believable. Communicating this to your audience will help them to empathize with your little partner. A ventriloquist has to be a good actor and be aware of two or more characters at the same time. 


    Keep your lines "squeaky clean" so they can be rated G. The only person that should be humiliated or picked on should be you. Think of good, creative, clean jokes that will follow the theme and fit your character's personality. You can change old jokes to fit the situation. 


    Always try to create your own ideas. Never copy another person. You can use a similar idea, but make yours different and better. 


    Many ventriloquists like to end a dialogue with a song. Audiences love to hear figures sing. They don't expect the figure to have a beautiful voice; so if you can't sing well, it doesn't matter. Make the song follow the theme of the dialogue. You can even change the words of a familiar song to make a funny parody. 


    It is extremely important to stay within the performance time given to you. Keep your routine fast paced. Don't let it drag! Try to end your act with your audience wanting more. 


    Have fun and enjoy the compliments!


Monday, June 1, 2009

Communication Skills - Handouts

Terms Handouts:

Download DOC File HERE

->Page-1 -> Page-2 -> Page-3 -> Page-4 -> Page-5


Aplication Writing Download HERE
Sample Resume   
Download ONE HERE   Download 2nd HERE
Repot Writing Download HERE
Dailog Writing Points Download HERE

Personal Growth & Development Handouts

Following are the links to download handouts

Goal Setting Download HERE
Positive Thinking Download HERE
Time Management Download HERE
Leadership Skills Download HERE


More Handouts Coming SOON!!

Sunday, May 31, 2009

Advanced Engineering Mathematics Dennis G Zill - Ebook

Advanced engineering mathematics
By Dennis G. Zill, Michael R. Cullen
Edition: 3, illustrated
Published by Jones & Bartlett Publishers, 2006
ISBN 076374591X, 9780763745912
929 pages

Thoroughly updated, Zill's Advanced Engineering Mathematics, Third Editionnbsp;is a compendium of many mathematical topics for students planning a career in engineering or the sciences.nbsp; A key strength of this text is Zill's emphasis on differential equations as mathematical models, discussing the constructs and pitfalls of each.nbsp; The Third Edition is comprehensive, yet flexible, to meet the unique needs of various course offerings ranging from ordinary differential equations to vector calculus.nbsp; Numerous new projects contributed by esteemed mathematicians have been added.nbsp; Visit the link below to gain access to a sample project! nbsp; Click here to view one of the new Sample Projects in AEM, Third Edition! NEW!nbsp; All labeled figures within the text are now available in PowerPoint form for easy classroom presentation and discussion!nbsp;nbsp; Click here to view a sample chapter of these useful PowerPoint Lecture Slides! nbsp; Third Edition Errata


Download 17th Chapter HERE
Download Solution          HERE

Tuesday, March 31, 2009

Barriers Of Communication

Generally there are two types of barrier in communication;

1) Physical Barriers
2) Psychological Barriers

Psychological barrier is further divided in following forms:
1) Semantic
2) Cultural
3) Limited experience
4) Rumor
5) Blind imitation

These types are defined as;

PHYSICAL BARRIERS:
        It is a type of barrier in which the message doesn’t reach the destination. These barriers are literacy for printed material of messages, absence of electricity, Non-Availability of television or radio. Sometimes there’s a channel noise interfering with the fidelity of the physical transmission of an intended message.

PSYCHOLOGICAL BARRIERS:
         It is the type of the barrier in which the message does reach the destination but its meaning is misunderstood or misinterpreted. In one of these cases there are some psychological barriers between source and destination.
Further types are defined as;

Semantic:
         By semantic we mean the historical and psychological study and classification of changes in the significance of words or forms viewed as factors in linguistic development.

Cultural:
          The culture barrier plays a very vital role in marring the process of communication. In case a message, attitude or behavior is encoded in a peculiar medium of is highly possible to be misunderstood when decoded after it reach the destination, which doesn’t share the same medium of culture.

Limited Experience:
        Limited experience on the part of the source or the receiver results in the absences of providing desired effects and effective communication. This phenomenon is visible and is observed in the cultural gap between rural and urban people.

Rumor:
          Literally rumor means talk or opinion widely disseminated with no source or statement. Rumor has been described as a powerful barrier in a prospective process of communication.

Blind Imitation:
           Human beings are psychologically conditions by certain habits, prejudices and stereo type thinking which hinders the way of thinking

 
Download doc File HERE

Communication & its Process

Communication:
    “Communication is the process in which the message moves from source to the destination”

Process of Communication:
 Process of communication consists of following factors;
1) Source
2) Encoding
3) Message 
4) Channel
        Channel has further following types;
         1) Time consuming (Radio)
         2) Space covering (Printed martial)
         3) Combination of time consuming
              and space covering (TV & Internet)
5) Receiver
6) Decoding
7) Feedback

All these factors are defined as below;
Source:
 A person who speaks or writes is called source. It may be individual or group of people.

Encoding:
 The sender giving physical form to one’s idea is known as encoding.

Message:
 The encoded idea of the sender is called message. It transmits from source to destination.

Channel:
 It’s a medium which carries the message from the source to the receiver. There are three types of channels
                      Time consuming = Radio
                      Space covering = Printed Material
                      Both = TV & Internet

Receiver:
 The recipient of the message is called receiver.

Decoding:
 Decoding is the process of understanding the meaning of the message.

Feedback:
 The response of the receiver is called feedback. It completes the process of communication.

Download doc File HERE



Calculus Early Transcendentals 6e - James Stewart - Ebook Download

Author:       James Stewart 

ISBN-10:     049501169X 
ISBN-13:     978-0495011699 
Format:       E-Book PDF Format 
Publisher:    Thomson Learning 
Pub. Date:   2007 
Pages:          763


Discription:

The art of teaching, Mark Van Doren said, is the art of assisting discovery. I have tried to write a book that assists students in discovering calculus—both for its practical power and its surprising beauty. In this edition, as in the first five editions, I aim to convey to the student a sense of the utility of calculus and develop technical competence, but I also strive to give some appreciation for the intrinsic beauty of the subject. Newton undoubtedly experienced a sense of triumph when he made his great discoveries. I want students to share some of that excitement.
The emphasis is on understanding concepts. I think that nearly everybody agrees that this should be the primary goal of calculus instruction. In fact, the impetus for the current calculus reform movement came from the Tulane Conference in 1986, which formulated as their first recommendation:
                    Focus on conceptual understanding.


I have tried to implement this goal through the Rule of Three: “Topics should be presented geometrically, numerically, and algebraically.” Visualization, numerical and graphical experimentation, and other approaches have changed how we teach conceptual reasoning in fundamental ways. More recently, the Rule of Three has been expanded to become the Rule of Four by emphasizing the verbal, or descriptive, point of view as well. In writing the sixth edition my premise has been that it is possible to achieve conceptual understanding and still retain the best traditions of traditional calculus. The book contains elements of reform, but within the context of a traditional curriculum.

CONTENTS:

Chapter 1:   FUNCTIONS AND MODELS
Chapter 2:   LIMITS AND DERIVATIVES
Chapter 3:   DIFFERENTIATION RULES
Chapter 4:   APPLICATIONS OF DIFFERENTIATION
Chapter 5:   INTEGRALS
Chapter 6:   INTEGRALS
Chapter 7:   TECHNIQUES OF INTEGRATION
Chapter 8:   FURTHER APPLICATIONS OF INTEGRATION
Chapter 9:   DIFFERENTIAL EQUATIONS
Chapter 10: PARAMETRIC EQUATIONS AND POLAR COORDINATES
Chapter 11: INFINITE SEQUENCES AND SERIES
Chapter 12: VECTORS AND THE GEOMETRY OF SPACE
Chapter 13: VECTOR FUNCTIONS
Chapter 14: PARTIAL DERIVATIVES
Chapter 15: MULTIPLE INTEGRALS
Chapter 16: VECTOR CALCULUS

Download HERE

Monday, March 30, 2009

Useful Calculus Formulas!!!

For more complex functions using the definition of the derivative Integration would be an almost impossible  task. Luckily for us we won’t have to use the definition terribly often. We will have to use it on occasion, however we have a large collection of formulas and properties that we can use to simplify our life considerably and will allow us to avoid using the definition whenever possible. We will introduce most of these formulas over the course of the next several sections. We will start in this section with some of the basic properties and formulas. We will give the properties and formulas in this section in both “prime” notation and “fraction” notation.

Differentiation Formulas:                                 Download HERE

Integration Formulas:                                       Download HERE

Area & Circle Formulas:                                    Download HERE

Trignometric Formulas:                                    Download HERE

Saturday, March 28, 2009

Calclus With Analytical Geometry - S.M Yousaf - Ebook

Calclus With Analytical Geometry

Author: S.M Yosaf ,Muhammad Amin

Edition : Seventh

Published By: Ilmi Kitab Khana

Composed By: Khurshid Composing

Format: PDF File Format

Description:

In the present edition a few topics has been incorporated. Some material has been rearranged. Motional changes have aslo been made. The book is being presented in a nre format for which the publishers deserve our deep gratitude and appreciation.

Table Of Contents:

1)  Real Numbers, Limits And Continuity

2) The Derivative

3) General Theorems, Indeterminate Forms

4) Techniques of Integration

5) The Definite Integral

6) Plane Curves 1

7) Plane Curves 2

8) Analytic Geometry Of Three Dimensions

9) Functions Of Several Variables

10) Mutiple Integrals

Download Below: (More Chapters Coming Soon)

Chapter-4 

Thursday, March 26, 2009

Visual Calclus 3.6 - Download Software

Developer: GraphNow  

Version: 3.6

Licence: Shareware

Size: 2.9MB

Web: graphnow.com

Use Visual Calculus to compute and graph limit, derivative, integral, 3D vector, partial derivative function, series, ODE etc.

 Features:

1) Pre-calculus: functions, piecewise defined function, even and odd functions,     polynomials, rational functions, composition of functions, trigonometric functions, exponential functions, inverse of functions, logarithms, parametric functions, polar coordinate graphs, solving equations

2)  Calculus - Limits

3)  Calculus - Derivatives

4)  Calculus - Integral

5)  Calculus - Spatial vector geometry

6)  Calculus - Multivariate Functions

7)  Calculus - Series

8)  Calculus - ODE

9)  Table data graphs

10) Creating color map, contour plot and vector plot

11)  Ability to set and modify the properties of coordinate graphs, animations and table graphs

12)  Ability to move, zoom in, zoom out and rotate the graphs in plot area

13) Ability to save graphs as pgp file or bmp file

14) Ability to save animation as AVI file

15) Free Tools Expression Calculator

Download DEMO HERE

Computer Fundamentals - P.K Sinha (Lecture Notes)

Auther: P.K Sinha 
Paperback: 404 pages 
Publisher: BPB Publications 
Date: (November 30, 2004) 
ISBN-10: 8176567523 
ISBN-13: 978-8176567527
 

Description Of The Book:

This is the third edition of the widely popular Computer Fundamentals book. It has been thoughtfully structured to introduce the readers to all the important concepts of computers and information technology through a single book. Complete with numerous illustrations and examples, chapter summaries, end-of-chapter questions, and a glossary of important terms, Computer Fundamentals is designed to serve as an ideal textbook for various introductory courses offered in Computer Science, Information Technology, and other related areas.Readers will find sufficient coverage of all major topics in the field, including: Characteristics,Generations,Classification, and Basic Organization of computers.Number systems, Computer codes, Binary arithmetic, Boolean algebra, and Logic circuits.Internal structure and functioning of CPU, Memory, Secondary storage devices, and I/0 devices.Computer Software, its various types with examples, and the commonly used tools and techniques for planning, development, implementation and operation of software systems.Computer languages, Operating Systems, Data Communications & computer networks,and Database technologies.The Internet, Multimedia computing systems and their applications, and many more...


Table of contents:
 
Chapter 1 Introduction
Chapter 2 Basic computer organization
Chapter 3 Number systems
Chapter 4 Computer codes
Chapter 5 Computer arithmetic
Chapter 6 Boolean algebra and logic circuits
Chapter 7 Processor and memory
Chapter 8 Secondary storage devices
Chapter 9 Input-output devices
Chapter 10 Computer software
Chapter 11 Planning the computer program
Chapter 12 Computer languages
Chapter 13 Systems implementation and operation
Chapter 14 Operating systems 
Chapter 15 Application software packages
Chapter 16 Business data processing 
Chapter 17 Data communication and computer networks
Chapter 18 The Internet
Chapter 19 Multimedia
Chapter 20 Classification of computers
Chapter 21 Introduction to c programming language

Download Lecture Notes HERE